Talk:Blitz BASIC
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This page was proposed for deletion by 80.103.136.193 (talk · contribs) on 24 June 2024 with the comment: Fails WP:NSOFT It was contested by Pavlor (talk · contribs) on 2024-06-24 with the comment: Added references (reception section) to establish notability. |
Another Blitz
[edit]There was also a BASIC compiler for the Commodore 64 named "BLITZ!" Mirror Vax 08:39, 15 May 2005 (UTC)
- Does anyone know what relationship, if any, there was between the C64 BLITZ! BASIC and the Amiga Blitz BASIC compilers? Apparently the C64 compiler was released by Skyles Electric Works. I have not been able to find anything in Google that discusses the two environments together. Tim Pierce 14:06, 4 December 2005 (UTC)
Is Blitz Basic up for download?
[edit]Is it cause it sounds cool just something to learn before i get the book programing for teens.
Or why not visit the offical site at www.blitzbasic.com Czar Kirk 23:17, 5 September 2007 (UTC)
Notability / against deletion!
[edit]The Blitz community still seems alive from the external links, plus it takes a place in computing history and has shifted many units over the years.
- I agree: Blitz Basic is still in use as a prototyping platform if nothing else. This should not be deleted from Wikipedia!
- WTF?! Are you nuts, why delete this article? BlitzMax is very notable.
Against Deletion.
[edit]Blitz has been a long running series of programming languages. If it is popular enough to have books and pieces about it on television, it is clearly in the public domain. When at this extent I see no reason to state it is not notable enough to be on Wikipedia.
The Blitz programming scene is also very much alive and expanding with future plans for products. This is not a small niche and have seen it attract the attention of many professional programmers from various online groups. The controversial game Grid Wars was also made in Blitz Max.
This page also needs more information about the Amiga based Blitz BASIC, and so for a proper entry into the History section. --DiablosDevil 12:30, 16 November 2006 (UTC)
Don't forget to sign your name when you add a comment. Use four tilde (~), or use the signature button. --ScarletSpiderDave 09:19, 16 November 2006 (UTC)
I agree wholeheartedly that Blitz is notable. The books on the various languages are proof enough. (I have added another book to the article). Also, I don't think FreeBasic belongs in the See Also section. The only connection it has with Blitz is that it is also in the BASIC programming language family Category, and there are a great deal of languages that fit into that category. --ScarletSpiderDave 09:19, 16 November 2006 (UTC)
I've never used Blitz, but I remember it from when I was a teenager and know a lot of people who have used it. Against deletion! Bitplane 17:26, 16 November 2006 (UTC)
I used to use this a long time ago and clearer remember it was popular. Looking at the history someone reverted the deletion header to be back again- why? Would you please care to explain yourself? Genjix 11:04, 28 November 2006 (UTC)
- A notability note is not a deletion header. One cannot establish notability by simply claiming that a subject is notable - one must provide references from reliable sources. This article is not at risk of deletion at this time, but is currently in need of some good solid references. For more information, please see Wikipedia:Notability and Wikipedia:Notability (software). --Ghewgill 18:06, 28 November 2006 (UTC)
- You know how to use google? [1] [2] [3] ... Still doesn't meet the criterion of having independent reviews? Genjix 11:53, 1 December 2006 (UTC)
- Thanks! Please improve the article. References on the talk page don't count. --Ghewgill 21:52, 1 December 2006 (UTC)
- You know how to use google? [1] [2] [3] ... Still doesn't meet the criterion of having independent reviews? Genjix 11:53, 1 December 2006 (UTC)
Blitz use in commercial Amiga games
[edit]Blitz was used for several commercial games on the Amiga. The original Worms was written in Blitz. Games like Skidmarks also used Blitz, but with lots of assembly code mixed in. I am having trouble finding sources for this though, it's all stuff I read in magazines ten years ago. Mojo-chan 17:24, 3 December 2006 (UTC)
- I'll see if I can find anything in my old copies of Amiga Format. --Safalra 16:45, 3 February 2007 (UTC)
Why demo of Blitz 3D freezes %SystemRoot%
[edit]When I have installed Blitz 3D it changed all %SystemRoot% entries in registry to C:\Windows. Why? Is it bug or is it feature?
Now I have Perfect Process installed and Blitz 3D is recognized as malicious software.
~anton —Preceding unsigned comment added by 83.15.0.51 (talk) 06:30, 4 August 2008 (UTC)
Realm Crafter Implementation of Blitz3D & BlitzPlus
[edit]It should be noted that, Realm Crafter, a MMORPG game engine utilizes the Blitz3D and BlitzPlus languages by Blitz Research. I can't cite this myself however, since I don't have the game engine. —Preceding unsigned comment added by Longinuss (talk • contribs) 19:47, 8 October 2008 (UTC)
BMX2 ?
[edit]Is it worth adding BMX2 notes? I guess not due to that it is in development... —Preceding unsigned comment added by 216.14.198.59 (talk) 04:52, 13 July 2010 (UTC)
Bug in the Sample Code
[edit]The two programs that purport to show a clock make three calls to obtain the current time in rapid succession. If the time is 11:59:59 (and some fraction of a second near 1.0), during the first call, and changes to 12:00:00 before the second and third calls, for the half-second the repeat/forever loop pauses, the clock will show "11:00:00" instead of "11:59:59" (or "12:00:00"). To correct this, the three calls should be replaced with one call that sets a string, and the three substrings used to set the display should be extracted from that. Stevensrmiller (talk) 14:44, 4 August 2014 (UTC)
External links modified
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